Sunday, December 21, 2008

The Rundown: Dec. 19, 2008


December 19th, 2008, 8:22 pm by James Fudge


SEGA’s classic arcade racer is ready for a triumphant return. Developed by Sumo Digital, OutRun Online Arcade will bring online multiplayer racing for up to 6 players and modes like OutRun, Heart Attack and Time Attack. OutRun Online Arcade on Xbox LIVE will feature achievements and voice; and on PlayStation Network will include trophies, voice over IP and leaderboards. The game will hit Xbox LIVE Arcade and PlayStation Network in early 2009.…Konami has released a free demo of Metal Gear Online, its squad-based, tactical shooter based on the popular Metal Gear Solid Universe. A limited version of the Metal Gear Online game is now available exclusively on the PlayStation Network. The demo showcases the multiplayer aspect of the series including specialization skills, the new Sons of Patriot (SOP) system, online play and more. More details at http://www.konami.com/.…Holiday shoppers visiting ToysRUs Times Square will find a new department dedicated to Nintendo’s products. The Nintendo department will be located on Level One of the ToysRUs international flagship store. visitors can check out Nintendo’s hardware and software first hand, before making a purchase. In addition to the new Nintendo department, shoppers can also find Nintendo’s products in the R Zone department on the store’s Lower Level.…Microsoft says that its singing game LIPS will get 14 downloadable tracks between December 19 and January 9, 2009 via Xbox Live Marketplace.…DOFUS creators ANKAMA group announced that it is developing its very first console-based video game . The company is working on Islands of Wakfu, an Xbox Live Arcade game featuring the same stylized graphics found in DOFUS and Wakfu (its online MMO games), but adds an animated cartoon vibe. The game will be an action adventure beat ‘em up featuring characters from The Wakfu universe, as well as multiplayer and other features specific to XBLA. Islands of Wakfu is planned for release in late 2009 on the Xbox Live Arcade.…Dungeon Runners players will have to wait a bit longer for the latest update. The official web site reports that the Build 153 publish has been delayed due to a “pretty bad bug that’s cropped up.” More details on when it will go live are to be announced.…KingsIsle Entertainment announced Dragonspyre, the first new 3D world to be added to its teen virtual world Wizard101 since the game launched this fall. Dragonspyre is a large, high level world expected to launch in January 2009 and continues the storyline of Wizard101. It is an ancient haunted world in which renegade professor Mallistaire has recently been spotted. Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. …GDI Game Domain International has launched the public beta of its digital distribution platform, AWOMO. The company says that its platform is capable of distributing content of all shapes and sizes and will soon prove it when it goes live in 2009.…A playable demo has been released for CID The Dummy, an action game to be published by Oxygen Games. The demo contains a tutorial to help you learn all of CID’s tricks, skills and weapons. More details at http://www.cidthedummy.com/.…Wicked Interactive and G4BOX announced today that Wicked Interactive’s SUBA Games platform will now host G4BOX MMORPG, Metin2, and its upcoming online FPS, Cross Fire. The deal means that these games and others will utilize a new unified login system and put both company’s games in one place.

Sunday, December 14, 2008

Quantum of Solace



There's something strangely comforting in a film series that is older than you by a decade or two, and while Star Wars tends to secure a place in the hearts of boys sooner, eventually the venerable James Bond movies will earn their adoration as well. Ever since Dr. No in 1962, Commander Bond, 007, has been entertaining spy fans around the world with its unique blend of espionage, gadgetry and gorgeous girls. In 2006 though, Bond experienced his most dramatic reinvention ever with Casino Royale, which dropped the gadgetry, puns and frivolous fun in favour of a darker, more realistic tone. The reboot was a resounding success, and 2008 saw the first ever direct sequel in the Bond franchise with Quantum of Solace, which picks up minutes after the events of Casino Royale.
The Quantum of Solace game follows suit, and it sticks fairly close to the film's plot without spoiling the story. It does this by introducing a couple of new locations while extending scenes beyond what we saw on-screen, but more importantly, it also includes a sizeable chunk of material from Casino Royale for good measure. The end result is a game that is at once familiar and fresh, which is a tough ask for most movie tie-ins. Where the movie begins with Bond eluding enemies in his trademark Aston Martin with a baddie in the boot, the game starts with Bond actually apprehending said villain and skips the driving sequence in lieu of a cut-scene.
This sort of scenario is common in the Quantum of Solace game, and it's effective precisely because it does deftly sidestep the pitfalls that come with trying to shoehorn a first-person shooter experience into films that actually have very little run-and-gun action in them. Not only that, Treyarch have also eschewed the obvious driving, flying or boating sequences that they could have made you play, instead focusing on delivering the best shooter they can. So iconic scenes from the two films - like Bond pursuing a bomb-maker through a shanty-town – are well represented, while others have been slightly reworked to remove civilian collateral and give Bond more room to move...and to shoot.
At heart, Quantum of Solace is a by-the-books first-person shooter, made interesting by the inclusion of some third-person action in the form of a Gears of War style cover system. Most of your time will be spent seeing the world through Bond's eyes, but if you press the A button in front of suitable structures, the camera will pull back to allow you a better view of the action and allow you to target enemies from behind cover. This isn't the only time you'll see 007 in the flesh though: click the right thumbstick near an enemy and you'll enter takedown mode, which allows you to unleash some of the brutal melee moves that have become the trademark of Daniel Craig's tenure as Bond.
For a game that has chosen to focus exclusively on shooting, you'd expect that Quantum of Solace would do a pretty damn good job of it, and for the most part, it does. The gunplay is solid (albeit entirely bloodless), the cover system works well, and the A.I. holds its own except for the occasional lapse in logic and the obligatory poke-my-head-out-so-you-can-shoot-it-off dynamic that such games require. Although Bond's predilection has always been for the Walther PPK pistol, Treyarch appreciate that killing hundreds of henchmen with a handgun gets tiresome, and have included a bevy of ballistic goodies to mow down minions. Sadly the lack of blood is only part of the aversion to impactful violence, so it's often hard to gauge if you've hit your enemies or if they're close to carking it.
And while Treyarch don't force dodgy driving levels down your throat, there is a surprisingly heavy emphasis on stealth in Quantum of Solace. While the new Bond knows how to be discreet when absolutely necessary, anyone who has seen the two new films will know that he is much more inclined to barge into an embassy and blow it up than he is to diplomatically sneak his way in. Thankfully the stealth gameplay works well; a silenced weapon won't ever be heard by your foes so you're free to shoot with impunity so long as you don't do it in front of a camera or drop a fellow in front of his friends. You can also use your mobile to study the movement patterns of the enemy, but on normal or lower difficulty this isn't necessary. In fact, there's none of the usual instant-fail penalty for sloppy sneaking – if you want to go in guns blazing, well, you've got a licence to kill!
As you would expect from a game built around two films, almost every level features locations and scenes from the movies, some very faithfully recreated, others taking some poetic licence. The chase scene through the construction yard and the Venetian demolition from Casino Royale are the two standouts in terms of authenticity, while the levels in the science centre and Casino Royale itself are excellent examples of how to extrapolate exciting gameplay out of entirely gun-free scenes. In case you haven't gotten the hint yet, the irony for the Quantum of Solace game is that its most enjoyable moments are all from...Casino Royale. In fact, Quantum of Solace really just serves as bookends to what is probably the longest flashback sequence in the history of videogames – 7 of its 12 levels are based on Casino Royale.
This isn't a bad thing in and of itself, although fans would have to be forgiven for feeling a little misled given how there's barely a quantum of solace in the game. It's also an incredibly brief game, weighing in at less than 8 hours playtime on the default difficulty, so without Casino Royale, Quantum of Solace would barely rate as a mini-game. You only live twice, apparently, but your game probably won't – there's very little reason to replay Quantum of Solace unless you're after the Achievements. The unlockables are well presented, allowing you to wander around an in-game representation of MI6 to view them, but the chapter-select doesn't go so far as to tell you how many collectibles you're missing or anything helpful.
But if the solo world is not enough for you, there's always the multiplayer mode! Much like the singleplayer, the online component could be adequately described as "solid.” It checks off all the right features and presses all the right buttons – the now-standard online career with unlockable weapons and perks, coupled with all the usual gameplay modes like deathmatch, VIP and a juggernaut centred around the eponymous Golden Gun. The online progression lacks the depth of COD4 or World at War, but since you're just earning money rather than experience, you can easily focus on getting the weapons and perks you want as early as you can. Matchmaking is solid and quick in the more popular game modes, although you'll end up in a lot of European games, so expect plenty of love from Russia!

Graphically, Quantum of Solace is not a view to kill for, and despite using a modified version of Infinity Ward's excellent Call of Duty 4 engine, the game's cross-platform roots shine through like a bad dye job on a bottle blonde. It's particularly grim when you compare it to Treyarch's other big release of 2008, Call of Duty: World at War, which looked fantastic. It's not that Quantum of Solace looks awful, it just lacks the level of detail and polish that we've come to expect. Still, it performs well with nary a drop in framerate or a serious graphical glitch.
The game fares a little better in the audio department, with all the major players from the films lending voice to their on-screen characters. The soundtrack is great, although for some reason the actual theme song has vanished rather inexplicably. Sound effects are solid, but probably won't leave your sound-system shaken or your emotions stirred. Given the game's proclivity for stealth-sections and silenced weapons though, this shouldn't come as much of a shock to anyone.

Monday, December 8, 2008

Vigilante 8: Arcade (XBLA) Review


The classic 70’s car battling extravaganza makes its next-gen debut. This generation of gaming is really blessed in terms of games and content. The Xbox 360, PS3, and Wii are filled to the brim with games featuring deep story lines, unparalleled graphics, and dynamic gameplay. Games like Fable II, Fallout 3, Gears of War 2, and Little Big Planet have set the gaming world on fire this season. But it wasn’t so long ago that developers would take a few cars, bolt some weapons onto them, and let you loose on a level to just have at it. No multiple endings, no rich story, no earth shattering technical abilities. Just plain old car on car violence and at the time, nothing was sweeter. Activision is hoping to remind everyone just how great the good ‘ol days were with their remake of their hit franchise entitled Vigilante 8: Arcade.GameplayVigilante 8, along with Twisted Metal, was the mother of car battling games way back when. The concept was simple and incredibly fun. In principle, take the any burly man’s 2 favorite things in the world (guns and cars, with red meet coming in close at number 3) combine them, and let the magic the happen. The result was the birth of vehicular combat that helped make it a marquee genre during the years of N64 and the original Playstation.


In Vigilante 8: Arcade, players take control of 1 of 8 armored vehicles and battle it out in a variety of game modes. The main single player mode is Quest, which features a free for all of automotive destruction. Each level features an increasing number of enemy cars that need to be destroyed before getting to the final stage where a boss battle goes down. Then there’s the aptly titled Quick mode that lets you jump into a ...well..a quick battle, Custom battle which allows for choosing enemies and levels, and finally the Free Wheeling mode which lets gamers explore levels, enemy free, to find hidden alien artifacts. The game also features Deathmatch and Co-Op multiplayer modes, in both local and online varieties.Now Vigilante 8: Arcade isn’t really just a ported copy of the same Vigilante 8 which graced our Playstations and N64s back in the day. It’s more of a mash up of Vigilante 8 and Vigilante 8: 2nd Offense. The 5 levels featured in Vigilante 8: Arcade are hybrids from levels taken from both previous games. Certain levels, like the Oil Fields, are brand new but are heavily influenced by older levels from previous games while other levels, such as Meteor Crash, are a combination of similar levels from both of the older games. This is a nice touch added to the game by the developers over at Isopod Labs to give Vigilante 8: Arcade its unique flavor. Instead of giving everyone a straightforward port of the game, they changed it up a bit and added their own take on the game to give it some new life. Kudos.

Tuesday, December 2, 2008

Hyundai, DirecTV, HP to Sponsor TNT Drama


TNT is using a variety of integration and interactive elements for three sponsors of its upcoming espionage drama series “Leverage.”


Hyundai will be the exclusive premiere sponsor of the series, pushing its Genesis vehicle in an ad-free prime time debut of the new series on Dec. 7 before it moves to a regular schedule slot on the cable network on Dec. 9.
DirecTV and Hewlett-Packard will join in as sponsors for the second episode of the series. All three sponsors will have passive and active product integrations throughout the series.
One of the characters will demonstrate a new video surveillance system he’s devised, and then switch to multiple screens of National Football League games on DirecTV, effectively demonstrating its high definition sports packages. One of the “Leverage” characters will be using an H-P laptop computer. The Hyundai Genesis GSP system and its auxiliary port for mp3 devices will be featured, along with internal and external shots of the vehicle.
“The nice thing about this show is it’s such a high-tech, slick show,” said Katherine Johnson, senior vice president of Turner Entertainment promotions and marketing. “They’re all sort of showcasing tech and advanced products.”
The Hyundai Genesis also will be part of an interactive game that will invite viewers to help the “Leverage” team who double-crossed them in a robbery gone awry. An online video featuring series star Timothy Hutton exhorts consumers to help the “Leverage” team “get even” and potentially win $100,000 in the process.
The online headquarters, mirroring the on-air version, features a Hyundai Genesis with $100,000 in its trunk. Players engage in weekly missions to uncover clues through casual game play with tie-ins to the series characters.
The cable network will bring its “NBA on TNT” show into play, with co-host Ernie Johnson challenging Charles Barkley to figure out which one of three Genesis models has $10,000 in its trunk. If Sir Charles chooses correctly, a charity of his choice gets the money; the wrong choice sends the money to a charity that Johnson supports.